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Saturday & Sunday, December 4-5; 9am-5pm<br>
"The Art, Craft & Technology of Composing Music for
Games"<br><br>
This new 2-day course delivers a comprehensive look at the art, craft,
technology, and business skills necessary for a composer to build a
successful business scoring video games. The rapidly expanding demand for
video game composers has created a market for those who write music and
wish to augment their skills and experience to write for this new medium.
Special guests: Composers Lennie Moore (Outcast, War of the Ring, Dragon
Shard) & Rich Ragsdale (Alien vs Predator, Fight Club, Eight-Legged
Freaks, No One Lives Forever).<br><br>
Wyndham Bel Age Hotel<br>
Debussy Suite<br>
1020 N. San Vicente Blvd<br>
West Hollywood, CA 90069<br><br>
Reserve your seat online at: <br>
<a href="http://www.theindustrystore.com/losanarcrand1.html" eudora="autourl">http://www.theindustrystore.com/losanarcrand1.html</a><br>
Discounts available for groups of 10 or more! Send email to
jeannie@indiespace.com for more info.<br><br>
A special focus of the course is to provide information to those
composers who are already skilled at writing music for film and
television projects who wish to expand their skills to include scoring
video game projects.<br><br>
Special emphasis will be placed on practical, hands-on skills necessary
to be competitive in the video game music market, including:<br><br>
** Creative Aspects<br>
- Importance and functions of game audio<br>
- Game genres, styles of play and music elements <br>
- Distinction between composing for games and films<br>
- Relationship between music, gameplay and story<br>
- Immersive qualities of game audio<br>
- Elements of the game design document (GDD) & their relationship to
audio<br>
- Creative challenges in scoring for games<br><br>
** Technical Aspects<br>
- History of game audio<br>
- Tools used in producing game music<br>
- Looping vs adaptive/interactive music<br>
- Non-linear composing<br>
- Player-composer collaboration<br>
- Scoring cinematics<br>
- Delivery formats<br>
- Game platforms (including arcade, console, computer, handheld,
online)<br><br>
** Business Aspects<br>
- Structure of the game industry<br>
- Game development production process<br>
- Game audio career choices and strategies<br>
- Demo creation<br>
- Networking<br>
- Contractual issues<br>
- Game music organizations<br>
- Future of the game industry<br><br>
<br>
_______________________________________________________________________<br>
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<dd><font face="Tahoma" size=2 color="#808080">Natasha Vita-More
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<dd><a href="http://www.natasha.cc/" eudora="autourl">http://www.natasha.cc</a>
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<dd>[_______________________________________________
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<dd>President, Extropy Institute
<a href="http://www.extropy.org/" eudora="autourl">http://www.extropy.org</a>
<dd>[_____________________________________________________</font><font color="#808080">
</font>
<dd><font face="Tahoma" size=2 color="#808080">Founder, Transhumanist Arts & Culture </font><a href="http://www.transhumanist.biz/" eudora="autourl"><font face="Tahoma" size=2 color="#C0C0C0">http://www.transhumanist.biz</a></font><font color="#C0C0C0"> </font>
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