[extropy-chat] The Simulation Argument (was: Atheistslaunchinquisition...)
Brian Lee
brian_a_lee at hotmail.com
Thu Dec 2 21:48:36 UTC 2004
There would not be an infinite number of sims, just a hugely finite number.
So if the original sim has massive horsepower it could support all the
billions, etc of subsims.
If I was writing a universe sim, I would actually want my sim to develop
subsims and so on as that would be much more amusing to observe and would
increase the chance of finding some previously unknown insight into my
current universe.
Of course we could get to a point where all the sims crash, but I'm assuming
that the original sim maker is smart enough to add more processing power as
is necessary.
BAL
>From: "Kevin Freels" <cmcmortgage at sbcglobal.net>
>To: "ExI chat list" <extropy-chat at lists.extropy.org>
>Subject: Re: [extropy-chat] The Simulation Argument (was:
>Atheistslaunchinquisition...)
>Date: Thu, 2 Dec 2004 13:33:03 -0600
>
>Eugen said: "Jeez. People, this isn't philosophy. Technology has
>constraints, and in
>evolutionary scenarios, costs. This Pearly Gates here are *expensive*."
>
>That was my point. Which is why I think that the simulation argument is
>wrong.
>
>_______________________________________________
>extropy-chat mailing list
>extropy-chat at lists.extropy.org
>http://lists.extropy.org/mailman/listinfo/extropy-chat
More information about the extropy-chat
mailing list