[extropy-chat] Extropy, Political Viewpoint and the Future of ExI's List
Natasha Vita-More
natasha at natasha.cc
Fri Oct 7 03:15:19 UTC 2005
Here is a little text taken from the PowerPoint presentation lecture.
... The environment in which politics functions has not made adequate
progress over the past century. Culture developed from a world in which
kings ruled, landowners enslaved, and citizens elected. Politics became a
means for people to determine how they wanted to be governed. But politics
does not always work, and eventually stagnated in the 20th Century.
Politics is not futuristic enough. What is vastly needed is a strategic
crafting of politics that is inclusive of the best ideas we have, across
political boundaries, and sculpts these ideas into a plan of action that
actually deals head-on with issues.
What I thought about when I once ran for office, and what I think about
today, is the development of a new political system that is non-partisan
and trans-political. By this I mean a transition stage in which we
cultivate better ways to assess how society views issues and how those
issues affects society. One big question is how to get everyones opinion,
not just those who vote and not just those who are elected. Could it be
accomplished through a blogocracy?
A blogocracy would preview the blogs reputation systems for recognizing
authenticity of people, bonding for people of the same social circles, and
of bridging people in different circles. The non-partisan blogocracy would
emerge as a trend of nomothetic and diplomacy-based referendums for voting
on issues through pervasive computing environments. This would help enable
instant feedback and communication between people in diverse cultures going
through diverse situations in their own personal lives. The ubiquitous
environment would produce rapid multi-cultural communication networks with
instantaneous discussions, idea building and selection of choices on
dealing with issues (voting). This communications produces a broader
understanding and cooperation through online politics.
Another idea concerns voting on issues rapidly by using molecular logic
gates which would be a level of molecular nanotechnology as a novel format
for computing power. The application would be rapid, it would be
efficient, and it would be time-conscious and independent from bureaucratic
waste.
So this leaves the onus on the person, the individual to determine for him
or herself where taxes goto feed the children in Africa, toward
desalination of water, national security, or alternative energy, for
example. The point, which is so necessary for us to consider, is whether
critical thinking is a skill that people can practice in a networked
idea-exchange around the world. But if people don't have the skill of
critical thinking, it is not going to work.
...
What we can be sure of is that change will continue happening and we need
to design the means for breaking away from constraints and limitations that
keep us from realizing the fact that we can design our future barring an
unforeseen catastrophe. What we need is an economic strategy to
distinguish plausible from implausible claims about technologies such as
molecular nanotechnology.
In order to explain the role of the futurist as global designer,
Buckminster Fuller, the famed architect and futurist, and comes to
mind. He strove to see the big picturethe dynamics of the world and
growing population. He was a designer who believed that the Earth's many
problems could be solved by individual thinking and applied effort. He
called this effort the comprehensive anticipatory design science which
incorporates whole systems thinking in doing more with less. Fullers
whole systems thinking advocated using natures own principles of design as
a never-ending flow. This never-ending flow reminds me of the futurists
notion of the continuous cycle of change.
But designs complex adaptive system is what I'm most interested in here
today. And I believe Walt brought that up by talking about systems and
complexity. Complexity and adaptive systems are happening simultaneously
and it [designs complex adaptive system] is that moment when the
adaptation takes place and the variables suddenly form new patterns. And
those new patterns start forming balancing and reinforcing loops that, in
turn, form new patterns. This is happening simultaneously as the world is
becoming more prepared for the full automation and the perpetual adaptation
for the change of nanotechnology. But I don't want to take this too far
out of focus on the adapting systems, its agents and the variables that are
forming themselves. I want to bring it back to what we can do with the
brainpower that we have here in discussing global design and our future.
In 1982, I met Bucky Fuller. He was holding a conference on the World Game
plan. Adjacent to the stage was a big map and people would come up from
the audience and start moving symbolic shapes representing products and
commerce in the different locations around the planet. Each one had a
formula of how they had to make the world work together and they bargained,
they bartered, they traded, they negotiated.
And they came up with ways that each location could produce something that
would benefit the other area, knowing full well that a lot of the problem
in the world is getting the resources to the people in need. What they did
was to form linkslike bridgeswhere they recognized a problem and use the
symbolic shapes representing different products, whether it was agriculture
or technology or education, to remedy the problem. It made a beautiful
design. It was then that I made up my mind that design is not just
essential to the futureit is our future.
Another creative thinker, Bruce Mao, produced a project called Massive
Change. What Bruce is doing in Canada is figuring out ways to explain,
through the art worlds museums, how change happens on many different
fronts. But he's not looking at it as a transhumanist or a futurist with
the perspective that proaction is what needs to take place now in
determining not just the ethics (and not just the philosophy - and not just
the physical protocol of it), but what we can do in a game plan.
Today there is a software program where people come together (and they pay
a good amount of money for it) and work on games that are based on Fuller's
world game plan. It's all animated, it's electronic and you can be in
person, or through the net, and take on different roles. So you are given
a card and you join the team. You don't know what your role is going to be
but you have the card and you find out that you have to trade something,
maybe something that you don't believe in. Or you have to solve a problem,
maybe one that you've already solved or one that you would never want to
solve.
The point here is that it's teaching people different skills and developing
communications. The reason I think this is important for global design is
that we know we have the talent, we know we have the skills, we know we
have the opportunity. What we don't know is whether or not we can work
together because of a lot of the biases. I think that Wrye [Sententia] was
mentioning that in regard to sentence structures and how even in one
sentence we might not grasp the same meaning. Its how we phrase words and
how we build design that will make a difference in how we communicate together.
A shape can take many different forms. It can be angular, move around,
gyrate one way or another, become a spiral, move up and down and around,
and form many vortexes and apexes from which to create new designs, new
complex adaptive systems and new ways of dealing and thinking about
things. But if we look at the world as a design as I think Bucky Fuller
did, with varied backgrounds and expertise needed to develop a design for
the future, I think that we can work towards that end.
And I think maybe one of the best ways is through storytelling. But it's
not like we have to tell the story to someone else or we have to sit and
listen to the story being told to us. Perhaps we take on the
roles. Role-playing is an excellent way, like systems thinking, to teach
each other how to deal with change and play (participate) on the other side
(opposing side).
...
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