[ExI] Beowulf
Joshua Cowan
jcowan5 at sympatico.ca
Tue Nov 20 14:53:54 UTC 2007
I recently heard an interview with someone in the animation industry (sorry,
I'll try to find a link but I don't have it handy at the moment). The person
said that one of the big issues in creating digital voices is recreating a
person's "imperfections". Most of the artificial voices are without any of
the barely audible tremors, flat notes... that we expect in human
interaction. Needless to say, this should not be an issue that holds back
the creation of artificial voices for long but it is a current issue.
josh
>From: Eugen Leitl <eugen at leitl.org>
>Reply-To: ExI chat list <extropy-chat at lists.extropy.org>
>To: extropy-chat at lists.extropy.org
>Subject: Re: [ExI] Beowulf
>Date: Tue, 20 Nov 2007 13:54:22 +0100
>
>On Tue, Nov 20, 2007 at 06:28:12AM -0600, Bryan Bishop wrote:
>
> > 3D modeling means that you can see what you are making. Audio, not the
> > case.
>
>I could see voice capturing eventually approaching the utility
>of motion capturing. How much of budget e.g. of Shrek 3 has
>been for voice? And these are stars, not your garden variety
>voice model.
>
>--
>Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
>______________________________________________________________
>ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
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