[ExI] Book: Online Worlds: Convergence of the Real and the Virtual - Giulio Prisco authors chapter)

Natasha Vita-More natasha at natasha.cc
Thu Feb 25 16:48:06 UTC 2010

I'd like to suggest this book! 
"Virtual worlds are persistent online computer-generated environments where
people can interact, whether for work or play, in a manner comparable to the
real world. The most popular current example is World of Warcraft, a
massively multiplayer online game with eleven million subscribers. However,
other virtual worlds, notably Second Life, are not games at all but
internet-based collaboration contexts in which people can create virtual
objects, simulated architecture, and working groups. 

"This book brings together an international team of highly accomplished
authors to examine the phenomena of virtual worlds, using a range of
theories and methodologies to discover the principles that are making
virtual worlds increasingly popular, and which are establishing them as a
major sector of human-centered computing."

Giulio's chapter is titled: "Future Evolution of Virtual Worlds as
Communication Environments"
[Blog here http://giulioprisco.blogspot.com/ ]

Nlogo1.tif  <http://www.natasha.cc/> Natasha Vita-More

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