[ExI] trained by simulation: was RE: Avatar: misanthropy in three dimensions

spike spike66 at att.net
Sun Jan 10 17:05:24 UTC 2010


 

> ...On Behalf Of moulton at moulton.com
> Subject: Re: [ExI] Avatar: misanthropy in three dimensions
> 
> 
> On Sat, 2010-01-09 at 14:38 -0800, spike wrote:

> > ...Fred you and I would have been in our mid 20s by then.
>  
> Well to be honest in 1986 I was well beyond my mid 20s...

The years have been kind to you.  Whatever you are doing, keep it up.
 
> ...teaching the son to drive about 5 years ago.  It was 
> much easier and the son learned more quickly than his sister 
> ... because he had played so many video games... Fred

Same with my own experience with flight simulators.  I had the rare
opportunity to fly a Pitts Special (aerobatic stunt plane.)  From playing
with flight simulators, I had a really good intuitive feel for what one can
do in such a bird.  For instance, the Pitts has a huge long nose sticking
way out, and the wing chord is parallel with the fusilage, so to fly
straight and level one must fly with the nose up.  

http://en.wikipedia.org/wiki/Pitts_Special

Since the cockpit is so far aft, when in straight and level flight, the
pilot cannot see where she is going.  So the easiest way to see in those
things is to fly upside down.  That would bother some pilots, but in the
flight simulators, inverted flight is also the best way to do look around,
so it seemed natural to me first time I took the controls.  Flying upside
down is actually more comfortable on the computer I found.  And if you push
on the stick while inverted, the whole red-out negative G thing hurts.

But it seems like we should be able to extend the trained-by-simulator
concept beyond having drivers and pilots very skilled before they ever climb
behind the wheel or into the cockpit.  What else?  Surgeons?

spike


   




More information about the extropy-chat mailing list