[ExI] The "real" world
Lee Corbin
lcorbin at rawbw.com
Tue Mar 23 05:06:02 UTC 2010
Giulio writes:
> Facebook and other online venues are part of our reality and,
> therefore, are as "real" as bricks and mortar. I don't know what
> reality is but, perhaps, reality is what we choose to pay attention
> to. In this sense, Facebook is more "real" than bricks. I am unable to
> understand why so many people play Farmville but, if they do, there is
> certainly a reason, and a very valid one from their point of view.
>
> On Sun, Mar 21, 2010 at 12:04 PM, Keith Henson <hkeithhenson at gmail.com> wrote:
>> "If you've spent time on Facebook, you might be mystified by all the
>> people tending to their virtual farms and virtual pets. I know I am.
>> Not only does this seem a strange way to spend time, but here's the
>> even weirder part: a lot of these people are spending real money to
>> buy virtual products, like pretend guns and fertilizer, to gain
>> advantage in these Web-based games."
Well, so an obvious inquiry is, does Second Life have an equivalent
of Facebook yet?
And when/if it does, will we find those denizens with their own
virtual virtual farms and pets?
Lee
P.S. Giulio wrote
"I agree with Ben and Lee. These anti-uploading rants sound like
deep ecology nonsense to me. Listen to me, there is nothing sublime
in a senile brain slowly dying in a rotting body. The sooner we can
leave these things behind us, the better."
Very well said.
"Moreover, we used to agree on self-ownership and radical morphological freedom. I hope we still do."
We seem to. Since that's the case, *now* it the time for some new
threads criticizing our position (thanks to whoever in advance).
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