[ExI] farmville, was RE: RPGs and transhumanism
Anders Sandberg
anders at aleph.se
Sun Feb 27 12:49:44 UTC 2011
spike wrote:
> ...On Behalf Of Anders Sandberg
>
>
>> ...Tanzania trying to reboot itself in the rings of Saturn using a
>>
> Farmville-like game ...--Anders Sandberg,
>
> Would anyone here speculate about the wildly popular Farmville increasing
> the demand for actual farmland? My guess is that for every thousand people
> who spend time playing simulated farmer, there would be one or more who
> would like to try her hand at the real dirt and sweat version. If for no
> other reason, it would give the player street cred with the others, and
> perhaps lead to improvements in the simulation.
>
I am sceptical about how many actually do farming due to farmville. It
compresses farming into a series of quick actions and rewards, while
real farming seems to be about having a really long time horizon. Plants
vs. zombies is not quite like real gardening.
I wonder what games actually make people go out and do things in the
real world? RPGs have certainly stimulated me to learn odd subjects, and
even helped my research. But what about other games (computers and
boardgames)?
(In my RPG game, the Farmville-like game is actually a clever interface
to the nanotech infrastructure underlying the construction of a space
habitat. Players are playing a game but actually, just as lot of people
filling in captchas are together doing reliable text recognition,
solving morphogenesis problems and controlling the evolution of various
nanosystems. Ideally this should all have been done with cheap AI, but
it turned out that it was cheaper to run the 3.5 million surviving
Tanzanian uploads on the servers... and they can get enticed by using
game points in their virtual economy. And yes, the whole project will be
in monumental trouble if people start tiring of the game before the
critical control period is over. )
--
Anders Sandberg,
Future of Humanity Institute
James Martin 21st Century School
Philosophy Faculty
Oxford University
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