[ExI] isaac's number
spike
spike66 at att.net
Thu Aug 3 17:47:45 UTC 2017
-----Original Message-----
From: extropy-chat [mailto:extropy-chat-bounces at lists.extropy.org] On Behalf Of BillK
...
>
>>... Alternative: BillK might find us another miracle page somewhere that
> answers the new question.
>...Wolfram does say - 'The integral is extremely difficult to compute.'
(If it is difficult for Wolfram...........) :)
OK cool that makes me feel better. Wolfram came to one of the Extro-schmoozes. He and Max had a discussion in which he asked what we were about. They talked for a while, then he left. I got him to sign my book.
>...Wolfram gives the answer as 0.01384277.....
My sim gives .01384293 but I will be durned if I can figure out why.
<http://mathworld.wolfram.com/CubeTetrahedronPicking.html>
>...BillK
_______________________________________________
Cool BillK thanks. This technique I used can be extended into four-space and beyond. I might try it, or I might get back to the original question, for which this was a tangent.
Original question: assume a unit square with a random scattering of points. Form triangles with the points as vertices until every point is used. How many different ways can N points form triangles?
My Monte Carlo approach allows me to generate the fields.
spike
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