Greater sensory immersion (HMDs, tactile, pharm, smell-o-vision), higher-bandwidth input ('power-gloves', EEG, speech rec, eye tracking, etc.), & improved AI (both soft design & game AI)?<br><br>2 cents - your mileage may vary.
<br><br>-Chris<br><br><br><div><span class="gmail_quote">On 2/6/07, <b class="gmail_sendername"><a href="mailto:nvitamore@austin.rr.com">nvitamore@austin.rr.com</a></b> <<a href="mailto:nvitamore@austin.rr.com">nvitamore@austin.rr.com
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Does anyone have an opinion of what would be the top three "GameChangers"*
<br>coming from 2010 to 2030 in the area of interactive media and entertainment<br>from a consumer point of view?<br><br>*GameChanger: Its "mission is to deliver new business opportunities —<br>specifically, breakthrough or "game-changing" opportunities. ...
<br>GameChanger trades in a market for ideas, rewarding innovators with a<br>variety of remuneration schemes, should their idea become a basis for a<br>commercial venture. However, the GameChanger experience also strongly
<br>suggests that people compete for a chance to have their personal vision<br>impact the corporate future."<br><br>Natasha<br><br><br>--------------------------------------------------------------------<br><a href="http://mail2web.com">
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