On 7/15/07, <b class="gmail_sendername">spike</b> <<a href="mailto:email@example.com">firstname.lastname@example.org</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>I have been thinking about trying a combination of novel and adventure game,<br>in which one guides the story line to some extent. My yet-unpublished story<br>has a lot of different characters, 8 main players, at least 20 other smaller
<br>parts and perhaps fifty bit players, most of them composites based on<br>friends from college. If written in traditional paperback, it would be a<br>Michener-esque tome, which no one has the time or patience to read in these
<br>modern times.<br><br>In any story, one has one's favorite personalities. It be cool to be able<br>to filter a story, to follow the adventures of one or two characters. We<br>could have the software keep track of what material one has already read,
<br>then keep offering more detail on one's chosen characters, or go on to<br>others at will. Then reading a novel becomes more like doing a modern<br>google search, nibbling at one's areas of interest but not trying to
<br>actually absorb the entire contents of the internet.<br><br>Such a format requires soft copy and specialized software.<br><br>spike<br><br></blockquote></div><br>If you're thinking interactive fiction, I can recommend the Inform 7 engine.
<br><a href="http://www.inform-fiction.org/I7/Inform%207.html">http://www.inform-fiction.org/I7/Inform%207.html</a><br><br>Do you imagine the software would need to be more specialized than this, such as adding an IF program to a 3D engine, as a kind of graphic/text adventure game creation hybrid?