But actually it is a good example of what it could mean to die in a uploaded universe. I'm sure the death, even for a relatively primitive and not super-safe system as World of Warcraft, was temporary. <div>Once the hack was fixed the characters would be able to be recovered and go ahead and play again.</div>
<div><br></div><div>Giovanni</div><div><br><div class="gmail_quote">On Mon, Oct 8, 2012 at 2:53 PM, Dave Sill <span dir="ltr"><<a href="mailto:sparge@gmail.com" target="_blank">sparge@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">World of Warcraft is a game. It's hardly an exemplar of fault tolerance, security, data integrity, etc. It's certainly not a basket in which I'd put all of my eggs.<span class="HOEnZb"><font color="#888888"><div>
<br></div><div>-Dave</div><div><br></div>
</font></span><br>_______________________________________________<br>
extropy-chat mailing list<br>
<a href="mailto:extropy-chat@lists.extropy.org">extropy-chat@lists.extropy.org</a><br>
<a href="http://lists.extropy.org/mailman/listinfo.cgi/extropy-chat" target="_blank">http://lists.extropy.org/mailman/listinfo.cgi/extropy-chat</a><br>
<br></blockquote></div><br></div>