<html><head></head><body><div><span data-mailaddress="possiblepaths2050@gmail.com" data-contactname="John Grigg" class="clickable"><span title="possiblepaths2050@gmail.com">John Grigg</span><span class="detail"> <possiblepaths2050@gmail.com></span></span> , 27/2/2015 12:31 PM:</div><blockquote class="mori" style="margin: 0px 0px 0px 0.8ex; border-left-width: 2px; border-left-color: blue; border-left-style: solid; padding-left: 1ex;"><div><div>Jay, as familiar as I am with Ander's work, I did not know a number of the items you adroitly pointed out. And it should not surprise me that he has a White Wolf Games Mage Page, because I can easily envision him as a wizard, constantly puttering around in his inner sanctum! lol</div></div></blockquote><div><br></div><div>Well, I am a researcher at Hogwarts after all :-) (Which reminds me, I ought to get myself a proper Oxford gown to show off my wizardness to my brother's kids)</div><div><br></div><div>Mage was great, especially when it dared to allow truly weird possibilities in the earlier editions. </div><div><br></div><div>However, transhumanism can show up in odd environments. After all, it is a kind of mindset. I was in a fantasy campaign where the heroes were essentially building a transhumanist fantasy kingdom - magic misused in the right way allow a lot of cool stuff (the most bizarre was the skeleton-powered factories programmed in COBOL). </div><div><br></div><br>Anders Sandberg,
Future of Humanity Institute
Philosophy Faculty of Oxford University</body></html>