<div dir="ltr"><div class="gmail_default" style="font-family:comic sans ms,sans-serif;font-size:small;color:rgb(0,0,0)">'Probably there wouldn't be one "best" me but rather hundreds of various
specialized versions, probably buying and selling cognitive modules from
other clans.'<br><br></div><div class="gmail_default" style="font-family:comic sans ms,sans-serif;font-size:small;color:rgb(0,0,0)">Yes. According to the best available social psychologist (me) there is a 'you' for every other person in the world, though certainly your actions would correlate among interactions with them, though never perfectly. According to this interpretation, you are the elephant and everyone else is a blind person touching you. Hence every person brings out a different subset of your available actions and does so every time that person interacts with you. Plus, your subsets change over time, some weakening, some strengthening, some vanishing, some being added. And of course there are these variables and more: what you ate, your recent spat with your mate, the morning news, weather, your missing dog, and thousands more. And this does not even mention the people in your head, with whom you interact. That is, the implied presence of others. Put a photo with a face in a coffee room and donations go up. Just eyes would do it.<br><br></div><div class="gmail_default" style="font-family:comic sans ms,sans-serif;font-size:small;color:rgb(0,0,0)">Every day is a new day and a new you - somewhat. <br><br>If you were uploaded and the program allowed changes to yourself as described above, the physical you and the uploaded you might be vastly different in time.<br><br>bill w<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Mar 25, 2015 at 3:33 AM, Anders Sandberg <span dir="ltr"><<a href="mailto:anders@aleph.se" target="_blank">anders@aleph.se</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div><span><span title="tara@taramayastales.com">Tara Maya</span><span> <<a href="mailto:tara@taramayastales.com" target="_blank">tara@taramayastales.com</a>></span></span> , 24/3/2015 5:04 PM:<span class=""><br><blockquote style="margin:0 0 0 .8ex;border-left:2px blue solid;padding-left:1ex"><div><div><br></div><div>Therefore it is likely, though very sad and unnecessary, that the existence of copy-clans would lead to war. You can’t introduce an essentially new species of sentient beings into an ecology that so far has only supported one without there being a contest for resources. If we had the ability to populate new areas, in space, or perhaps new nations in sea-steads or something, maybe that contest could be postponed by expanding the ecological niche.</div></div></blockquote></span></div><div><br></div><div>I don't think this is enough of an argument: there have been peaceful resource constrained societies (think Japan during the Edo period), and introducing a new species with *different* resource demands does not necessarily lead to competition. </div><div><br></div><div>Still, in my and Peter Eckersleys paper "Is brain emulation dangerous?" ( <a href="http://www.degruyter.com/view/j/jagi.2013.4.issue-3/jagi-2013-0011/jagi-2013-0011.xml" target="_blank">http://www.degruyter.com/view/j/jagi.2013.4.issue-3/jagi-2013-0011/jagi-2013-0011.xml</a> ) we listed a bunch of reasons to be concerned:</div><div><br></div><div><div>"The consensus view among those who have studied the history of war is that there is no single agreed major cause for violent conflict. (Levy and Thompson 2009; White 2012) Unfortunately, brain emulation technologies are capable of providing many of the kinds of ingredients that are commonly regarded as contributing to the risk of war (Humphreys 2002; van Evera 2013), including:</div></div><div><br></div><div><div>* increasing inequality (between emulations, humans who can afford and want to "become" emulations, and humans who cannot);</div><div>* groups that become marginalized (humans who cannot compete with emulations, emulations or groups of emulations that are at a disadvantage compared to other</div><div>emulations);</div><div>* disruption of existing social power relationships and the creation of opportunities to establish new kinds of power;</div><div>* potential first strike-advantages and cumulative resource advantages (holding more resources increases the resource-gathering efficiency);</div><div>* the appearance of groups of intelligent beings who may empathise with each other even less than humans historically have done;</div><div>* the appearance of groups of beings with strong internal loyalty and greater willingness to "die" for what they value (Shulman 2010);</div><div>* particularly strong triggers for racist and xenophobic prejudices;</div><div>* particularly strong triggers for vigorous religious objections;</div><div>* the creation of situations in which the scope of human rights and property rights are poorly defined and subject to dispute (and surprise)."</div></div><div><br></div><div>These apply to brain emulations in general, with copyclans being a driver for just a few. None of these are perfect arguments: they just modify the likeliehood of conflict, which is also affected by a lot of other things. There are also mitigating factors. In the paper we argue that better computer security makes some of these factors less risky (it is easier to protect oneself, first mover advantages go down, rights can be enforced better), and of course a biological plus software humanity is actually more robust against existential threats than a single kingdom humanity. </div><div><br></div><div><blockquote style="margin:0 0 0 .8ex;border-left:2px blue solid;padding-left:1ex"><div><div><div><div></div></div></div></div></blockquote></div><br><br>Anders Sandberg, Future of Humanity Institute Philosophy Faculty of Oxford University</div><br>_______________________________________________<br>
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