<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Jun 16, 2016 at 10:34 PM, spike <span dir="ltr"><<a href="mailto:spike66@att.net" target="_blank">spike66@att.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div link="blue" vlink="purple" lang="EN-US"><div><p class="MsoNormal"><span style="font-size:11pt;font-family:"Calibri",sans-serif">Regarding Adrian’s 38% score, if you wrote code which predicted randomly, the software should score around 50% regardless of who is playing.</span></p></div></div></blockquote><div><br></div><div>My point is, against most people it scores better than 50%, but that comes with vulnerabilities that can be deliberately exploited.<br><br></div><div>Relatedly, <a href="http://charleytimeless.co.vu/post/139562348812/wirehead-wannabe-mugasofer-lizardywizard-but">http://charleytimeless.co.vu/post/139562348812/wirehead-wannabe-mugasofer-lizardywizard-but</a> .<br></div></div></div></div>