<div dir="ltr"><div>What do you think?<br></div><div><br></div><div>"So what’s “the metaverse,” anyway? The term was coined in 1992 when Neal Stephenson published his hit sci-fi novel <i><a href="https://www.penguinrandomhouse.com/books/172832/snow-crash-by-neal-stephenson/">Snow Crash</a>,</i>
in which the protagonist moves between a virtual world and the real
world fighting a computer virus. In the context of Epic Games’
announcement, the metaverse will be not just <i>a</i> virtual world, but <i>the</i>
virtual world—a digitized version of life where anyone can exist as an
avatar or digital human and interact with others. It will be active even
when people aren’t logged into it, and would link all
previously-existing virtual worlds, like an internet for <a href="https://singularityhub.com/tag/virtual-reality/">virtual reality</a>.
</div><p>Epic Games’ CEO Tim Sweeney <a href="https://venturebeat.com/2021/04/13/epic-games-raises-1-billlion-to-fund-long-term-metaverse-plans/">told <em>Venture Beat</em></a>
that the metaverse will be a linear evolution, not a sudden massive
disruption. “It’s going to be a meeting place for individuals and
creators of all sizes, including brands,” he said. “If you are a car
manufacturer, your brand presence in the metaverse isn’t going to be a
bunch of advertising for your cars. It’s going to be a place where you
can actually drive the cars around and feel the experience of it…We have
an opportunity for much, much more interesting interactions.”</p><p><a href="https://singularityhub.com/2021/04/14/epic-games-raised-1-billion-to-fund-its-vision-for-building-the-metaverse/">https://singularityhub.com/2021/04/14/epic-games-raised-1-billion-to-fund-its-vision-for-building-the-metaverse/</a></p>
</div>