<div dir="ltr"><div><font size="4">"Sandbox game <em>It’s Winter</em> is set in a <em>khrushchyovka,</em> a mass housing unit in the USSR. It's a lonely, haunting ode to Eastern ennui." <br></font></div><div><font size="4"><br></font></div><div><font size="4">"For an indie vignette, this level of detail is
absurd—you can rummage through your neighbor’s trash for indications
about his life, or you can keep it simple and microwave a tomato. If
you’re anything like myself, though, you’ll quickly tire of mucking
around inside. The real draw lies in heading out into the night, and
exploring the neighborhood in all its dystopian glory.</font><p class="gmail-paywall"><font size="4">That’s about all <em>It’s Winter</em>
offers—and, if you’re into that sort of thing, it hits the nail on the
head. Playgrounds, stairwells, shopfronts … each scene is more derelict
and depressing than the last. It’s ruin porn at its most
primal—snapshots of a world that was, for so long, sealed off from
Western eyes.</font></p><p class="gmail-paywall"><font size="4">According to the game’s army of
local fans, it’s the real deal. “It’s a very accurate representation of a
typical Russian house, on a typical Russian street,” claims one player.
“If you're from a First World country, play this game. Play it, embrace
its atmosphere, and be happy that you weren't born into this cold,
lifeless ghetto.”</font></p><p class="gmail-paywall"><font size="4">I've had enough Russian friends over the years (I'm originally from Alaska) that this game sounds fascinating to me...<br></font></p><p class="gmail-paywall"><font size="4"><a href="https://www.wired.com/story/its-winter-post-soviet-walking-simulator/">https://www.wired.com/story/its-winter-post-soviet-walking-simulator/</a></font></p><p class="gmail-paywall"><font size="4">John</font></p><p class="gmail-paywall"><br></p>
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