<div dir="ltr"><font size="4"><em><span class="gmail-lead-in-text-callout">"Road 96</span></em> promises
the thrill of the open road and the unexpected. Maybe freedom. Maybe
death. Plenty in between. The walking, driving, and hitchhiking
adventure from French studio DigixArt, coming later this year, taps into
the spirit of classic road movies, from <em>Easy Rider</em> to <em>Thelma and Louise</em>, where encounters with the outside world are strange, life-changing, and potentially fatal.</font><p class="gmail-paywall"><font size="4">“The road trip structure was the perfect canvas for us to feel the random nature of traveling on your own,” says Yoan Fanise, <em>Road 96’s</em>
creative director. “When you travel as a backpacker you don’t know who
you're going to meet, what’s going to happen, good or bad. That’s the
essence of a road trip, and of life.”</font></p><p class="gmail-paywall"><font size="4">This
confrontation with the unknown is just one way that games are proving to
be ideal hosts for the road trip genre. What unites road movies and
novels, serious or comic, is how they bring the social background into
focus, shining a light on cultural tensions and marginalization, all
while their characters reconnect with each other, and themselves. A
recent crop of road games are doing all this in a way that feels
especially pertinent to our times.</font></p><p class="gmail-paywall"><font size="4"><em>Road 96</em>
isn’t just about adventure. Set in a dystopian land that blends ’90s
Arizona with Soviet totalitarianism, you play a teenager fleeing to the
border, by any means available. Fanise explains that the political
aspects of the game have only become more relevant during development.
“We started writing this story three years ago,” he says, “mostly
inspired by 1989 iron curtain history and the struggles of countries
like Venezuela or North Korea. But recently we were shocked by the
similarity of real events that happened in ‘modern democracies’ such as
the USA.</font></p><p class="gmail-paywall"><font size="4"><a href="https://www.wired.com/story/games-reimagining-road-trip/">https://www.wired.com/story/games-reimagining-road-trip/</a></font></p>
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