<div dir="ltr">Oh wow. That's a HUGE question. Like, "a few interdisciplinary PH.d's and an academic career or two worth of papers" huge.<div><br></div><div>But a good starting point would be to survey the vast landscape of games humans have created, make the more speculative survey of the ways in which an AI's neural architecture would vary from a baseline human's [both in terms of raw capabilities - speed, short-term memory capacity, and motivations - what do they consider to be "fun" and engaging compared to what humans consider to be fun and engaging], and project accordingly.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jul 20, 2023 at 9:51 AM William Flynn Wallace via extropy-chat <<a href="mailto:extropy-chat@lists.extropy.org">extropy-chat@lists.extropy.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div class="gmail_default" style="font-family:"comic sans ms",sans-serif;font-size:large;color:rgb(0,0,0)">Just for speculation: what games would two AIs play? Or invent?</div><div class="gmail_default" style="font-family:"comic sans ms",sans-serif;font-size:large;color:rgb(0,0,0)"><br></div><div class="gmail_default" style="font-family:"comic sans ms",sans-serif;font-size:large;color:rgb(0,0,0)">bill w</div></div>
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