[ExI] battle tanks to a five yr old

Eugen Leitl eugen at leitl.org
Tue May 8 13:37:44 UTC 2012


On Mon, May 07, 2012 at 07:57:40PM -0700, PJ Manney wrote:

> You are correct, Stefano.  These types of videogames are capable of
> decreasing empathy and can even be used as a desensitization device,
> as is the online recruitment engine-game America’s Army, created by
> the US Military, or actual training video games, designed to hone real
> soldier’s reflexes and survival skills and even help recruiters assign

Relevant, as always: http://www.amazon.com/On-Killing-Psychological-Learning-Society/dp/0316040932/

> recruits by their strengths on the game.  Simulators and war rooms are
> frighteningly close to the games they played as children.  Ender's
> Game is not science fiction.

On Zero State, we're currently looking into distributed reputation tracking
(apart from raw mana and controversiality (ratio upvote/downvote) also
the full inspectable track for each nym, cum social network overlay 
to be able to ping FOAFs for more info).

Relevant reading http://www.amazon.com/Daemon-Daniel-Suarez/dp/B003L1ZXCU/
and http://www.amazon.com/Freedom-TM-Daniel-Suarez/dp/B003MAJNUS/

Unlike above works this is for wearable (Android) especially AR
(Google Glasses and related) platforms to encourage co-operation and
quell defection. Mobile devices would discover via BlueTooth and/or
WLAN, and transactions initiated either by NFC or just bumping devices
(accelerometer synchronicity). Modem-like audio also an option.

Anyone with P2P (especially BitCoin and especially BitCoin blockchain
clue) and Android dev prowess feel free to contribute.

tl;dr wearable and augmentative game-like environments can make the world better. let's.



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