[extropy-chat] Fractal Escher Tesseract Maze
sentience at pobox.com
Tue Jul 20 02:29:15 UTC 2004
> Oh man this is wicked cool, thanks Eli! spike
Imagine the Fractal Escher Tesseract Maze.
The basic template is a 4th-dimensional hypercube, with 8 component cubes,
each component cube filled with pathways and staircases and ladders. Some
pathways and staircases re-enter a cube of the maze. For simplification
(wicked grin) any given cube might contain re-entrant cubes of only the
same room. 3D analogy: Imagine the basic fractal maze as a cube with six
sides; any given square might contain re-entrances only into that same
square of the fractal cube.
As a 3D human being walks around the corners of a 4D tesseract, the
apparent orientation of the rooms changes. If you carry your personal
gravity with you (that is, you experience no apparent sudden changes of
gravity as you walk through the tesseract) then you can walk out of a room
through one corridor, and seemingly reenter from what used to be the
ceiling. Imagine a Flatlander walking along the square sides of a cube.
The Flatlander can exit a square through a ceiling going up, make 2
90-degree turns, and instead of re-entering that square from the ceiling
going down (as he expects), re-enter that square from the side going down.
Thus, as you walked through the Fractal Escher Tesseract Maze, the paths
you could take and Escher staircases you could traverse would depend on
your apparent direction of gravity.
I'd like to live in *that* crooked house. It wouldn't just be a question
of getting to the bathroom, it would be a question of getting to the
bathroom using a path that put the toilet on the apparent floor. You might
have to cross through your bathroom with the toilet on a side wall in a
fractal subcube on your way to getting to your bathroom on the top level
with the toilet on the floor.
Eliezer S. Yudkowsky http://singinst.org/
Research Fellow, Singularity Institute for Artificial Intelligence
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