[extropy-chat] Creating software with qualia
Hal Finney
hal at finney.org
Wed Nov 30 20:26:33 UTC 2005
One thing that strikes me about the qualia debate and the philosophical
literature on the topic is that it is so little informed by computer
science. No doubt this is largely because the literature is old
and computers are new, but at this point it would seem appropriate to
consider computer models of systems that might be said to possess qualia.
I will work out one example here.
Let's suppose we are going to make a simple autonomous robot. It needs
to be able to navigate through its environment and satisfy its needs
for food and shelter. It has sensors which give it information on the
external world, and a goal-driven architecture to give structure to
its actions. We will assume that the robot's world is quite simple and
doesn't have any other animals or robots in it, other than perhaps some
very low-level animals.
One of the things the robot needs to do is to make plans and consider
alternative actions. For example, it has to decide which of several
paths to take to get to different grazing grounds.
In order to equip the robot to solve this problem, we will design it
so that it has a model of the world around it. This model is based
on its sensory inputs and its memory, so the model includes objects
that are not currently being sensed. One of the things the robot
can do with this model is to explore hypothetical worlds and actions.
The model is not locked into conformance with what is being observed,
but it can be modified (or perhaps copies of the model would be modified)
to explore the outcome of various possible actions. Such explorations
will be key to evaluating different possible plans of actions in order
to decide which will best satisfy the robot's goals.
This ability to create hypothetical models in order to explore alternative
plans requires a mechanism to simulate the outcome of actions the robot
may take. If the robot imagines dropping a rock, it must fall to the
ground. So the robot needs a physics model that will be accurate enough
to allow it to make useful predictions about the outcomes of its actions.
This physics model doesn't imply Newton's laws, it can be a much simpler
model, what is sometimes called "folk physics". It has rules like: rocks
are hard, leaves are soft, water will drown you. It knows about gravity
and the strength of materials, and that plants grow slowly over time.
It mostly covers inanimate objects, which largely stay where they
are put, but may have some simple rules for animals, which move about
unpredictably.
Using this physics model and its internal representation of the
environment, the robot can explore various alternative paths and decide
which is best. Let us suppose that it is choosing between two paths
to grazing grounds, but it knows that one of them has been blocked by
a fallen tree. It can consider taking that path, and eventually coming
to the fallen tree. Then it needs to consider whether it can get over,
or around, or past the tree.
Note that for this planning process to work, another ingredient is
needed besides the physics model. The model of the environment must
include more than the world around the robot. It must include the robot
itself. He must be able to model his own motions and actions through
the environment. He has to model himself arriving at the fallen tree
and then consider what he will do.
Unlike everything else in the environment, the model of the robot is
not governed by the physics model. As he extrapolates future events,
he uses the physics model for everything except himself. He is not
represented by the physics model, because he is far too complex. Instead,
we must design the robot to use a computational model for his own actions.
His extrapolations of possible worlds use a physics model for everything
else, and a computational model for himself.
It's important that the computational model be faithful to the robot's
actual capabilities. When he imagines himself coming to that tree, he
needs to be able to bring his full intelligence to bear in solving the
problem of getting past the tree. Otherwise he might refuse to attempt
a path which had a problem that he could actually have solved easily.
So his computational model is not a simplified model of his mind.
Rather, we must architect the robot so that his full intelligence is
applied within the computational model.
That is not a particularly difficult task from the software engineering
perspective. We just have to modularize the robot's intelligence,
problem-solving and modelling capabilities so that they can be brought
to bear in their full force against simulated worlds as well as real ones.
It is not a hard problem.
I am actually glossing over the true hard problem in designing a robot
that could work like this. As I have described it, this robot is capable
of evaluating plans and choosing the one which works best. What I have
left off is how he creates plans and chooses the ones that make sense
to fully model and evaluate in this way. This is an unsolved problem
in computer science. It is why our robots are so bad.
Ironically, the process I have described, of modelling and evaluation,
is only present in the highest animals, yet is apparently much simpler
to implement in software than the part we can't do yet. Only humans,
and perhaps a few animals to a limited extent, plan ahead in the manner
I have described for the robot. There have been many AI projects built
on planning in this manner, and they generally have failed. Animals
don't plan but they do OK because the unsolved problem, of generating
"plausible" courses of action, is good enough for them.
This gap in our robot's functionality, while of great practical
importance, is not philosophically important for the point I am going
to make. I will focus on its high-level functionality of modelling the
world and its own actions in that world.
To jump ahead a bit, the fact that two different kinds of models - a
physical model for the world, and a computational model for the robot -
are necessary to create models of the robot's actions in the world is
where I will find the origins of qualia. Just as we face a paradox
between a physical world which seems purely mechanistic, and a mental
world which is lively and aware, the robot also has two inconsistent
models of the world, which he will be unable to reconcile. And I would
also argue that this use of dual models is inherent to robot design.
If and when we create successful robots with this ability to plan,
I expect that they will use exactly this kind of dual architecture for
their modelling. But I am getting ahead of the story.
Let us now imagine that the robot faces a more challenging environment.
He is no longer the only intelligent actor. He lives in a tribe of
other robots and must interact with them. We may also fill his world
with animals of lesser intelligence.
Now, to design a robot that can work in this world, we will need to
improve it over the previous version. In particular, the physics model
is going to be completely ineffective in predicting the actions of other
robots in the world. Their behaviors will be as complex and unpredictable
as the robot's own. They can't be modelled like rocks or plants.
Instead, what will be necessary is for the robot to be able to apply his
own computational model to other agents besides himself. Previously, his
model of the world was entirely physical except for a sort of "bubble of
non-physicality" which was himself as he moved through the model. Now he
must extend his world to have multiple such bubbles, as each other robot
entity will be similarly modelled by a non-physics model, instead using a
computational one.
This is going to be challenging for us, the architects, because
modelling other robots computationally is harder than modelling the
robots' own future actions. Other robots are much more different than
the future robot is. They may have different goals, different physical
characteristics, and be in very different situations. So the robot's
computational model will have to be more flexible in order to make
predictions of other robot's actions. The problem is made even worse
by the fact that he would not know a priori just what changes to make in
order to model another robot. Not only must he vary his model, he has to
figure out just how to vary it in order to produce accurate predictions.
The robot will be engaged in a constant process of study and analysis
to improve his computational models of other robots in order to predict
their actions better.
One of the things we will let the robots do is talk. They can exchange
information. This will be very helpful because it lets them update their
world models based on information that comes from other robots, rather
than just their own observations. It will also be a key way that robots
can attempt to control and manipulate their environment, by talking to
other robots in the hopes of getting them to behave in a desired way.
For example, if this robot tribe has a leader who chooses where they will
graze, our robot may hope to influence this leader's choice, because
perhaps he has a favorite food and he wants them to graze in the area
where it is abundant. How can he achieve this goal? In the usual way,
he sets up alternative hypothetical models and considers which ones
will work best. In these models, he considers various things he might
say to the leader that could influence his choice of where to graze.
In order to judge which statements would be most effective, he uses
his computational model of the leader in order to predict how he will
respond to various things the robot might say. If his model of the
leader is good, he may be successful in finding something to say that
will influence the leader and achieve the robot's goal.
Clearly, improving computational models of other robots is of high
importance in such a world. Likewise, improved physics models will also
be helpful in terms of finding better ways to influence the physical
world. Robots who find improvements in either of these spheres may be
motivated to share them with others. A robot who successfully advances
the tribe's knowledge of the world may well gain influence as "tit for
tat" relationships of social reciprocity naturally come into existence.
Robots would therefore be constantly on the lookout for observations and
improvements which they could share, in order to improve their status
and become more influential (and thereby better achieve their goals).
Let's suppose, as another example, that a robot discovers that the
tribe's leader is afraid of another tribe member. He finds that such a
computational model does a better job of predicting the leader's actions.
He could share this with another tribe member, benefitting that other
robot, and thereby gaining more influence over them.
One of the fundamental features of the robot's world is that he has
these two kinds of models that he uses to predict actions, the physics
model and the computational model. He needs to be able to decide which
model to use in various circumstances. For example, a dead or sleeping
tribe member may be well handled by a physics model.
An interesting case arises for lower animals. Suppose there are lizards
in the robot's world. He notices that lizards like to lie in the sun,
but run away when a robot comes close. This could be handled by a
physics model which just describes these two behaviors as characteristics
of lizards. But it could also be handled by a computational model.
The robot could imagine himself lying in the sun because he likes its
warmth and it feels good. He could imagine himself running away because
he is afraid of the giant-sized robots coming at him. Either model
works to some degree. Should a lizard be handled as a physical system,
or a computational system?
The robot may choose to express this dilemma to another robot.
The general practice of offering insights and information in order
to gain social status will motivate sharing such thoughts. The robot
may point out that some systems are modelled physically and some, like
other robots, are modelled computationally. When they discuss improved
theories about the world, they have to use different kinds of language
to describe their observations and theories in these areas. But what
about lizards, he asks. It seems that a physics model works OK for
them, although it is a little complex. But they could also be handled
with a computational model, although it would be extremely simplified.
Which is best? Are lizards physical or computational entities?
I would suggest that this kind of conversation can be realistically mapped
into language of consciousness and qualia. The robot is saying, it is
"like something" to be you or me or some other robot. There is more
than physics involved. But what about a lizard? Is it "like something"
to be a lizard? What is it like to be a lizard?
Given that robots perceive this inconsistency and paradox between their
internal computational life and the external physical world, that they
puzzle over where to draw the line between computational and physical
entities, I see a close mapping to our own puzzles. We too ponder over
the seeming inconsistency between a physical world and our mental lives.
We too wonder how to draw the line, as when Nagel asks, what is it like
to be a bat.
In short I am saying that these robots are as conscious as we are, and
have qualia to the extent that we do. The fact that they are able and
motivated to discuss philosophical paradoxes involving qualia makes the
point very clearly and strongly.
I may be glossing over some steps in the progress of the robots' mental
lives, but the basic paradox is built into the robot right from the
beginning, when we were forced to use two different kinds of models
to allow him to do his planning. Once we gave the robots the power of
speech and put them into a social environment, it was natural for them
to discover and discuss this inconsistency in their models of the world.
An alien overhearing such a conversation would, it seems to me, be as
justified in ascribing consciousness and qualia to robots as it would
be in concluding that human beings had the same properties.
As to when the robot achieved his consciousness, I suspect that it also
goes back to that original model. Once he had to deal with a world that
was part physical and part mental, where he was able to make effective
plans and evaluate them, he already had the differentiation in place
that we experience between our mental lives and the physical world.
Hal
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