[extropy-chat] Gaming: ? re 2010 - 2030 "GameChangers"

Chris Petersen moses2k at gmail.com
Wed Feb 7 01:42:16 UTC 2007


Greater sensory immersion (HMDs, tactile, pharm, smell-o-vision),
higher-bandwidth input ('power-gloves', EEG, speech rec, eye tracking,
etc.), & improved AI (both soft design & game AI)?

2 cents - your mileage may vary.

-Chris


On 2/6/07, nvitamore at austin.rr.com <nvitamore at austin.rr.com> wrote:
>
> Does anyone have an opinion of what would be the top three "GameChangers"*
> coming from 2010 to 2030 in the area of interactive media and
> entertainment
> from a consumer point of view?
>
> *GameChanger: Its "mission is to deliver new business opportunities —
> specifically, breakthrough or "game-changing" opportunities. ...
> GameChanger trades in a market for ideas, rewarding innovators with a
> variety of remuneration schemes, should their idea become a basis for a
> commercial venture. However, the GameChanger experience also strongly
> suggests that people compete for a chance to have their personal vision
> impact the corporate future."
>
> Natasha
>
>
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