[ExI] Hard Takeoff
Samantha Atkins
sjatkins at mac.com
Sun Nov 21 22:50:12 UTC 2010
On Nov 21, 2010, at 2:15 PM, Stefano Vaj wrote:
> On 21 November 2010 22:59, Samantha Atkins <sjatkins at mac.com> wrote:
>> If we knew how to add the right kind of learning to the chess playing programs (which are largely more brute force today) then yes, they could easily derive this knowledge. Except chess playing programs do not generally look at the problem at all the same way humans do so the result would likely not be very useful for training would be human chess masters.
>
> What's wrong with brute force? The lack of chess "qualia"? ;-)
I didn't say (or mean to imply) anything was wrong with it at all. Just that learning from one game to another would require more than brute force.
- s
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