[ExI] pokemon go further

Adrian Tymes atymes at gmail.com
Wed Jul 13 00:11:51 UTC 2016

On Jul 12, 2016 4:49 PM, "spike" <spike66 at att.net> wrote:
> This game gets partway there to something I have been anticipating for a
long time: some kind of virtual reality in which characters or something is
superimposed on the scene to create a VR.

It's called "augmented reality".  People have been playing with it for
decades, though this seems to be the most widespread single app deployment
so far, by a wide margin.

> An example I have used before to describe this is in repairing the
secondary gear case of a Suzuki Cavalcade.  Since we know exactly what that
gear case looks like, the image recognition task is limited to a workable
scale.  When a phone is held about a meter from that gearcase, the software
would recognize it and point to the four bolts which must be removed to get
to the next step.  It could tell you the size wrench needed, the torque
value on reassembly, etc.
> Have we any image-recognition gurus or semi-hipsters among us who can
comment on how difficult is this problem?  I am thinking of a very limited,
closed-ended image recognition subroutine which would recognize the outline
of a known quantity, such as a specific motorcycle part.  Software can
recognize faces; this seems trivially easy in comparison.  It seems like
just a scale and rotate problem to get what the camera sees to match what
it is looking for.

This is the Maintenance Aid Computer concept that Boeing attempted to
deploy (with special goggles and gloves) for aircraft in the '90s.  It
would probably be possible to walk people through certain specific
repairs.  The challenge might be more in building up a sufficient library
of repairs (which is more laborious than inventive, since you have to code
up one repair, then the next, and so on...unless you came up with good
tools to add to the library too) to be more useful than a gimmick.
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