[ExI] Hard Takeoff

Michael Anissimov michaelanissimov at gmail.com
Fri Nov 26 02:53:44 UTC 2010


On Sun, Nov 21, 2010 at 1:59 PM, Samantha Atkins <sjatkins at mac.com> wrote:

>
> On Nov 21, 2010, at 1:20 PM, spike wrote:
>
> >
> > The human brain has some inherent limitations, most specifically that we
> get
> > tired, and there are not enough of us.  Consider top level chess.  Human
> > elite players, top 100 in the world, can still play a competitive game
> > against ordinary 100 dollar chess programs running on an ordinary 500
> dollar
> > laptop computer, but they must invest really intense concentration for
> about
> > four hours, after which they are exhausted.  The computer on the other
> hand
> > is immediately ready for another game, and can run two or more high
> quality
> > games simultaneously, it can run day and night, it can replicate itself
> > arbitrarily many times, all while the six billion strong human race is
> stuck
> > right at around 100 or so players (and declining) capable of such
> > concentration, at a rate of one game a day at most.  Silicon based
> recursive
> > self-improvement is implemented by this ability to laser focus on the
> same
> > problem over indefinite periods, in arbitrary numbers.
>
> Great point!    I can beat the $100 dollar chess program quicker if I spend
> even more time probing and analyzing its weaknesses but the point is well
> taken.
>

Wasn't this point obvious from the get-go?  Isn't this just the beginning of
what humans must overcome to win against recursively self-improving AI?

-- 
michael.anissimov at singinst.org
Singularity Institute
Media Director
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