[ExI] VR content

Nicolás Alcalá nicoalcala at gmail.com
Sun Jan 25 14:30:11 UTC 2015


Wow Chris, you are lucky, that's an amazing project I've been following for
a while. Congrats! :)
My first film was also a transmedia project (a feature film, 36 shortfilms,
a book and a facebook fiction): http://cosmonautexperience.com

About cardboard, of course, I want to develop content, it doesn't matter
what the platform is. Specially for video, mobile based gadgets are the
best platform you can have: portable and everybody has one. Also for
education, where I think VR is gonna be big. It's simple to have kids in
class just taking out their own phones and connecting simultaneously to a
"world war II experience" during their history class, for example.

As I see it, VR will help us connect with every possible world in a very
realistic and even life changing experience. That, for me, it's a very
first step towards acquiring a new conscience and a new understanding of
the universe, and it may very well be the first step towards the next phase
of humanity.

On Sat, Jan 24, 2015 at 7:07 PM, Chris Hibbert <hibbert at mydruthers.com>
wrote:

> nicoalcala at gmail.com wrote:
>
>> If you want to send this very same email to the list in 10 years but with
>> the oppossite message, saying: "I made it, I saw the opportunity and
>> seized
>> it at it's early stages" I would recommend that you invest in Virtual
>> Reality. Any part of it, really. It's gonna transform the world in an
>> unprecedent way and my guess is that it's gonna be even bigger than the
>> internet.
>>
>> I'm starting a company to produce content for Oculus Rift, Magic Leap,
>> Hololens and whatever is to come. I would love some feedback from you guys
>> and, of course, an interesting debate about what will happen when the
>> virtual world is better than the real world should arise in due time in
>> this list.
>>
>
> I'm working at Google's Niantic Labs on Ingress, a massively-multiplayer
> augmented reality game played in the real world. I call it a "get off your
> couch" game, 'cause you can't play it without wandering around in the real
> world. Niantic is working on other titles, and is developing a platform for
> real-world augmented reality titles.
>
> Anyway, my recommendation for a low-cost platform for trying out your VR
> chops is Google's cardboard. It's open source hardware, with a cost of less
> than a dollar, and runs on standard-issue smart phones. Once you have built
> a couple of low-end titles for this platform, you'll understand the medium
> enough to make it worth while spending more time and money developing for
> more sophisticated platforms.
>
> I'm starting to study bitcoin. I haven't worked on prediction markets in a
> couple of years, but all the variant bitcoin tools are making this look
> like the place to develop new prediction markets. I have some catching up
> to do in this space.
>
> Chris
> --
> It is easy to turn an aquarium into fish soup, but not so
> easy to turn fish soup back into an aquarium.
> -- Lech Walesa on reverting to a market economy.
>
> Chris Hibbert
> hibbert at mydruthers.com
> http://mydruthers.com
> _______________________________________________
> extropy-chat mailing list
> extropy-chat at lists.extropy.org
> http://lists.extropy.org/mailman/listinfo.cgi/extropy-chat
>



-- 
* Nicolás Alcalá <http://nicolasalcala.com> | Story-hacker
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