[ExI] Young USA men already moving to virtual reality
tara at taramayastales.com
Fri Aug 4 23:15:19 UTC 2017
There’s nothing wrong with video games — the good ones can teach persistence, teamwork and goal setting.
But while gaming could probably replace academia with no loss, it can’t replace the necessity to take on real life work that demands sacrifice and give meaning.
A so-called living wage can’t do that either. It’s simply another form of serfdom. It is a trap.
I hope we will not go down that path.
> On Aug 4, 2017, at 3:47 PM, spike <spike66 at att.net> wrote:
> -----Original Message-----
> From: extropy-chat [mailto:extropy-chat-bounces at lists.extropy.org] On Behalf
> Of BillK ...
> Complete Paper here: -
> Discussion article here:
>>> ... Food is cheap; living with your parents is cheap; computer games are
> cheap. Why work? ...
> Then again, good games do bring happiness. Joblessness is usually a reliable
> predictor of misery, yet men under 30 are far less likely to be unhappy than
> in the early 2000s. ...
> BillK, over here in the states in the last few years, the Federal government
> has expanded our defacto assured minimal income program in the form of food
> stamps: a credit card a prole can use in grocery stores.
> The existence of all-consuming video gaming is the politician's best friend:
> it helps reduce unemployment rates. Reasoning: unemployment in the US is
> calculated based on how many job seekers fail to find employment. If a
> young gamer is not seeking a job, she does not count in the unemployment
> rate. While the gaming increases actual unemployment, it simultaneously
> decreases unemployment rates.
> Our societal attempt to relieve hunger enables young gamers to occupy
> themselves slaying virtual zombies, which creates actual zombies, increasing
> unemployment while simultaneously decreasing unemployment rates.
> Indeed day is night. Even Orwell didn't foresee this.
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