[extropy-chat] Sims 2 stretches boundaries of digital world
artillo at comcast.net
artillo at comcast.net
Fri Oct 29 17:24:52 UTC 2004
BAH go get into Second Life... I'd rather deal with REAL people and see them build with their imaginations, than a silly sim game hahaaa!!!
Arti
-------------- Original message --------------
> Welcome to the world of Sims 2, a game of simulated life in digital
> homes with digital people that allows you to play with the mundane,
> swirling it around until it becomes something distinctly unique and
> often kind of funny.
> What makes the game interesting and fuels its popularity is actually
> the lack of control players have over their Sims. The characters have
> a sort of rudimentary consciousness. So while you can decide their
> appearance, personality, dreams and fears, you don't have the ability
> to directly make them do anything.
> In a way the Sims have artificial intelligence.
> "This game is, in some sense, self-aware. But artificial intelligence
> is such a slippery term."
> The game uses markers, bits of data that tell a Sim what has happened
> to them in their digital lives. So when your Sim has his or her first
> kiss, gets married or has a child, those are all things they
> "remember."
> http://www.rockymountainnews.com/drmn/entertainment_columnists/article/0,1299,DR
> MN_84_3288085,00.html
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