[extropy-chat] Sims 2 stretches boundaries of digital world

artillo at comcast.net artillo at comcast.net
Fri Oct 29 17:24:52 UTC 2004


BAH go get into Second Life... I'd rather deal with REAL people and see them build with their imaginations, than a silly sim game hahaaa!!!

Arti
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> Welcome to the world of Sims 2, a game of simulated life in digital 
> homes with digital people that allows you to play with the mundane, 
> swirling it around until it becomes something distinctly unique and 
> often kind of funny. 
> What makes the game interesting and fuels its popularity is actually 
> the lack of control players have over their Sims. The characters have 
> a sort of rudimentary consciousness. So while you can decide their 
> appearance, personality, dreams and fears, you don't have the ability 
> to directly make them do anything. 
> In a way the Sims have artificial intelligence. 
> "This game is, in some sense, self-aware. But artificial intelligence 
> is such a slippery term." 
> The game uses markers, bits of data that tell a Sim what has happened 
> to them in their digital lives. So when your Sim has his or her first 
> kiss, gets married or has a child, those are all things they 
> "remember." 
> http://www.rockymountainnews.com/drmn/entertainment_columnists/article/0,1299,DR 
> MN_84_3288085,00.html 
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