[ExI] an ai wrote this script

William Flynn Wallace foozler83 at gmail.com
Wed May 25 23:25:39 UTC 2016


I have a feeling this is quite doable, and might be really helpful in a
semi-interactive way. The user sees the output, adds in the "foreign" trait
to the protagonist child to give the social property, re-evaluates the
script, and ends up with a short story about racism at xmas. Or a sad
comedy about X's inability to handle snow.


anders


I read a few years ago about a computer that could compose write popular
music that was very listenable.  I did not follow it up because I am not
interested in popular.  (Of course in classical, you can find some that
seems to have been written by a random numbers table (1930s and
afterwards).  Ugly ugly 'music'. )


Is this an AI thing?  Anyone?


bill w

On Wed, May 25, 2016 at 3:45 AM, Anders <anders at aleph.se> wrote:

> Writing a script is fairly trivial if you use a fill-in-the-blanks
> approach: it will produce either a random story, or a cliche fest. Writing
> a *good* script requires conveying some emotions or thoughts in a
> nontrivial way, which is currently hard for AI. But I think one could do
> interesting things here.
>
> Imagine a semantic network of concepts, trained on a large corpus of human
> data. Snow is connected to cold which is connected to loneliness, as well
> as xmas and snowball fights that are connected to childhood. You activate a
> few nodes to act as bias, and use the activation spread to generate
> associations.
>
> Then you use the active part of the network as a value filter for "ideas"
> generated by a script generator: the script generator tries various
> characters, actions, scenes etc. and the network checks which ones fit the
> overall structure. This might be a hierarchical process: an overall story
> arch is tried, then parts made. For example, if the theme is loneliness the
> script might generate various things until it hits on "Protagonist X tries
> to join group Y but is rebuffed because of Z" which gets thumbs up from the
> network. The script now tries to fill in X, Y, Z and since the network will
> have the activations it might promote X=child, Y=xmas celebration, Z=snow.
> So we get a structure where a kid is refused to join a party because she is
> snowy (which a human will recognize is a rationalisation for some other
> social property).
>
> I have a feeling this is quite doable, and might be really helpful in a
> semi-interactive way. The user sees the output, adds in the "foreign" trait
> to the protagonist child to give the social property, re-evaluates the
> script, and ends up with a short story about racism at xmas. Or a sad
> comedy about X's inability to handle snow.
>
>
>
> On 2016-05-25 00:46, spike wrote:
>
>
>
>
>
> I now have an explanation for that video which enraged the Presbyterian
> world and caused the attack on the American Embassy: it was written by an
> AI.
>
>
>
> Or perhaps not, but I have seen videos written by humans weirder and
> dumber than this one:
>
>
>
>
> http://singularityhub.com/2016/05/24/an-ai-wrote-this-short-film-and-its-surprisingly-entertaining/
>
>
>
> Those of you who played computer chess in the 1970s know how bad it was
> and how some of its moves were so absurd it would leave you howling with
> derisive laughter.  The programmers failed to write an embarrassment module
> and a hopelessness module into their software.  But even in those benighted
> times, the computer software could beat some humans, assuming the humans
> were stoned and already sucked anyway.
>
>
>
> So now, we have computer-generated movie scripts.  For now, Aaron Sorkin
> can rest with confidence that unemployment is not a near-term threat.  But
> chess software improved.  It was playing a reasonable game by the mid
> 1980s, and was getting good by 1990.  Deep Blue beat Kasparov at his peak
> in 1997.
>
>
>
> So, will computers ever write a good movie script?
>
>
>
> spike
>
>
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