[ExI] A game that can't be made, but should. =P

Jebadiah Moore jebdm at jebdm.net
Wed Sep 15 21:28:14 UTC 2010


2010/9/15 Alan Grimes <agrimes at speakeasy.net>

> Papers could surely be written about what psychological defects would allow
> a person to identify with his avatar so strongly that he insists that Second
> Life is another "reality".
>

I'm surprised you make this claim, given your other apparent views.
 "Reality" is pretty fuzzily defined; dictionaries tend towards the
circular.  Dictionary.com does give "something that exists independently of
ideas concerning it"; by this definition, it is easy to imagine multiple
spheres of "reality", including the physical world as well as the many
virtual worlds already in existence.

I also have found Second Life to be dissatisfying, but there are other
worlds that have seemed quite immersive to me at times.  I don't think it's
a psychological defect to be immersed; in fact, I rather wish it came to me
more easily.

What I'm saying is that I need a simulation that is at least as powerful
> as my imagination.
>

Presumably once you have brain simulation this isn't too difficult.  Or
given a few more orders of magnitudes of speedup in processors so that we
can simulate at the molecule level in real time on a large scale.

Richard Bartle has something interesting to say on this topic in a short
piece entitled "The Future of Virtual Reality":
http://www.mud.co.uk/richard/vrfuture.htm

sentient NPCs
>

A contradiction in terms? Nonetheless a good idea (in fact having copies of
a bunch of sentient simulations to play around with seems pretty useful,
though there are possible ethical issues).

-- 
Jebadiah Moore
http://blog.jebdm.net
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