[ExI] Which direction does the arrow of time point in Conway's Game of Life?

Henrik Ohrstrom henrik.ohrstrom at gmail.com
Wed Jan 8 22:39:15 UTC 2020

>> * > For example, think about the slowdown of video games at the more
>> advanced levels when there are too many sprites moving around the  screen
>> at one time.*
> If they're running out of processing power but the simulators still want
> to fool us then the solution would be simple, just slow down the simulation
> of the people you're trying to fool, then to us it would look like the
> super complex processing hogging thing had sped up.
> John K Clark

Most likely we are an interesting side product of an simulation of
something else and nobody's trying to fool us. If we get up to some real
macroenginering, an unimaginative sim-operator might restart the sim to
remove the unwanted bugs not realising that we are the equivalent of


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